// Created by Crowbar 0.71
====== File Size ======
	1,460,473
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 875 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	876 - 22,347 theMdlFileData.theBones 88
	22,348 - 23,635 theMdlFileData.theAttachments 14
	23,636 - 23,647 theMdlFileData.theHitboxSets 1
	23,648 - 23,735 [ERROR] Unread bytes (non-zero) [ 4B 0C 03 09 0B 4E 05 06 07 4F 50 51 52 53 54 55 56 57 4C 3F 40 ... ]
	23,736 - 32,107 [ERROR] [End offset is incorrect] [ERROR] theMdlFileData.theAnimationDescs 91; [23736 - 23759] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	23,760 - 23,763 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	23,764 - 23,828 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 B8 20 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,829 - 23,832 anAnimationDesc.anAnimation [ads_in_anim] (unused empty data structure at the end of the list)
	23,833 - 23,835 anAnimationDesc.anAnimation [ads_in_anim] alignment [ 5B 06 00 ]
	23,836 - 23,920 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	23,921 - 23,924 anAnimationDesc.anAnimation [ads_out_anim] (unused empty data structure at the end of the list)
	23,925 - 23,927 anAnimationDesc.anAnimation [ads_out_anim] alignment [ 5B 06 00 ]
	23,928 - 24,011 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,012 - 24,029 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	24,030 - 24,033 anAnimationDesc.anAnimation [ads_in_slide_anim] (unused empty data structure at the end of the list)
	24,034 - 24,035 anAnimationDesc.anAnimation [ads_in_slide_anim] alignment [ 00 00 ]
	24,036 - 24,104 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 24 2F 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,105 - 24,108 anAnimationDesc.anAnimation [ads_out_slide_anim] (unused empty data structure at the end of the list)
	24,109 - 24,111 anAnimationDesc.anAnimation [ads_out_slide_anim] alignment [ 5A 06 00 ]
	24,112 - 24,196 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,197 - 24,200 anAnimationDesc.anAnimation [ads_in_onehanded_anim] (unused empty data structure at the end of the list)
	24,201 - 24,203 anAnimationDesc.anAnimation [ads_in_onehanded_anim] alignment [ 5A 06 00 ]
	24,204 - 24,287 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,288 - 24,305 anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	24,306 - 24,309 anAnimationDesc.anAnimation [ads_out_onehanded_anim] (unused empty data structure at the end of the list)
	24,310 - 24,311 anAnimationDesc.anAnimation [ads_out_onehanded_anim] alignment [ 00 00 ]
	24,312 - 24,380 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 10 46 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,381 - 24,384 anAnimationDesc.anAnimation [run_anim_static] (unused empty data structure at the end of the list)
	24,385 - 24,387 anAnimationDesc.anAnimation [run_anim_static] alignment [ 5A 06 00 ]
	24,388 - 24,472 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,473 - 24,476 anAnimationDesc.anAnimation [run_anim] (unused empty data structure at the end of the list)
	24,477 - 24,479 anAnimationDesc.anAnimation [run_anim] alignment [ 59 06 00 ]
	24,480 - 24,563 [ERROR] Unread bytes (non-zero) [ 00 00 10 42 05 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,564 - 24,575 anAnimationDesc.anAnimation (frameCount = 21; sectionFrameCount = 21)
	24,576 - 24,579 anAnimationDesc.anAnimation [run_anim_layer] (unused empty data structure at the end of the list)
	24,580 - 24,656 [ERROR] Unread bytes (non-zero) [ 15 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 8C 5E 00 00 00 ... ]
	24,657 - 24,660 anAnimationDesc.anAnimation [walk_anim_static] (unused empty data structure at the end of the list)
	24,661 - 24,663 anAnimationDesc.anAnimation [walk_anim_static] alignment [ 59 06 00 ]
	24,664 - 24,747 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,748 - 24,775 anAnimationDesc.anAnimation (frameCount = 25; sectionFrameCount = 25)
	24,776 - 24,788 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 A4 71 00 00 00 00 00 00 00 ]
	24,789 - 24,790 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	24,791 - 24,794 anAnimationDesc.anAnimation [walk_anim] (unused empty data structure at the end of the list)
	24,795 - 24,795 anAnimationDesc.anAnimation [walk_anim] alignment [ 00 ]
	24,796 - 24,840 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,841 - 24,844 anAnimationDesc.anAnimation [walk_ads_anim] (unused empty data structure at the end of the list)
	24,845 - 24,847 anAnimationDesc.anAnimation [walk_ads_anim] alignment [ 58 06 00 ]
	24,848 - 24,932 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	24,933 - 24,936 anAnimationDesc.anAnimation [walk_anim_nocam] (unused empty data structure at the end of the list)
	24,937 - 24,939 anAnimationDesc.anAnimation [walk_anim_nocam] alignment [ 58 06 00 ]
	24,940 - 25,023 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 05 00 00 00 19 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,024 - 25,045 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 27; sectionFrameCount = 27)
	25,038 - 25,039 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	25,040 - 25,066 [ERROR] Unread bytes (non-zero) [ 1B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 88 00 00 00 ... ]
	25,067 - 25,068 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,069 - 25,072 anAnimationDesc.anAnimation [cylinder_loop] (unused empty data structure at the end of the list)
	25,073 - 25,075 anAnimationDesc.anAnimation [cylinder_loop] alignment [ 00 00 00 ]
	25,076 - 25,299 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,300 - 25,321 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	25,317 - 25,318 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	25,319 - 25,322 anAnimationDesc.anAnimation [idle_anim] (unused empty data structure at the end of the list)
	25,323 - 25,323 anAnimationDesc.anAnimation [idle_anim] alignment [ 00 ]
	25,324 - 25,346 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 DC EB 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,347 - 25,348 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	25,349 - 25,392 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,393 - 25,396 anAnimationDesc.anAnimation [idle_ads_anim] (unused empty data structure at the end of the list)
	25,397 - 25,399 anAnimationDesc.anAnimation [idle_ads_anim] alignment [ 56 06 00 ]
	25,400 - 25,484 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,485 - 25,488 anAnimationDesc.anAnimation [idle_onehanded_anim] (unused empty data structure at the end of the list)
	25,489 - 25,491 anAnimationDesc.anAnimation [idle_onehanded_anim] alignment [ 56 06 00 ]
	25,492 - 25,575 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,576 - 25,591 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 1; sectionFrameCount = 1)
	25,586 - 26,067 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65)
	25,623 - 25,624 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 0)
	25,625 - 25,628 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] (unused empty data structure at the end of the list)
	25,629 - 25,631 anAnimationDesc.anAnimation [idle_onehanded_ads_anim] alignment [ 00 00 00 ]
	25,632 - 25,668 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,669 - 25,672 anAnimationDesc.anAnimation [idle_check_anim] (unused empty data structure at the end of the list)
	25,673 - 25,675 anAnimationDesc.anAnimation [idle_check_anim] alignment [ 55 06 00 ]
	25,676 - 25,760 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,761 - 25,764 anAnimationDesc.anAnimation [idle_check_ads_anim] (unused empty data structure at the end of the list)
	25,765 - 25,767 anAnimationDesc.anAnimation [idle_check_ads_anim] alignment [ 55 06 00 ]
	25,768 - 25,851 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1D 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,852 - 25,873 anAnimationDesc.anAnimation (frameCount = 29; sectionFrameCount = 29)
	25,874 - 25,896 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 D4 03 01 00 00 00 00 00 00 00 00 ... ]
	25,897 - 25,898 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	25,899 - 25,902 anAnimationDesc.anAnimation [idle_check_anim_nod] (unused empty data structure at the end of the list)
	25,903 - 25,903 anAnimationDesc.anAnimation [idle_check_anim_nod] alignment [ 00 ]
	25,904 - 25,944 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	25,945 - 25,948 anAnimationDesc.anAnimation [attack_anim] (unused empty data structure at the end of the list)
	25,949 - 25,951 anAnimationDesc.anAnimation [attack_anim] alignment [ 54 06 00 ]
	25,952 - 26,035 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,036 - 26,051 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 22; sectionFrameCount = 22)
	26,050 - 26,051 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 0)
	26,052 - 26,055 anAnimationDesc.anAnimation [attack_ads_anim] (unused empty data structure at the end of the list)
	26,056 - 26,128 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 7C 1F 01 00 00 00 00 00 00 ... ]
	26,129 - 26,132 anAnimationDesc.anAnimation [attack_onehanded_anim] (unused empty data structure at the end of the list)
	26,133 - 26,135 anAnimationDesc.anAnimation [attack_onehanded_anim] alignment [ 54 06 00 ]
	26,136 - 26,220 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,221 - 26,224 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] (unused empty data structure at the end of the list)
	26,225 - 26,227 anAnimationDesc.anAnimation [attack_onehanded_ads_anim] alignment [ 54 06 00 ]
	26,228 - 26,311 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,312 - 26,327 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	26,328 - 26,404 [ERROR] Unread bytes (non-zero) [ 22 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 E8 2F 01 00 00 ... ]
	26,405 - 26,408 anAnimationDesc.anAnimation [reload_segLoop_anim] (unused empty data structure at the end of the list)
	26,409 - 26,411 anAnimationDesc.anAnimation [reload_segLoop_anim] alignment [ 53 06 00 ]
	26,412 - 26,496 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,497 - 26,500 anAnimationDesc.anAnimation [reload_segEnd_anim] (unused empty data structure at the end of the list)
	26,501 - 26,503 anAnimationDesc.anAnimation [reload_segEnd_anim] alignment [ 53 06 00 ]
	26,504 - 26,587 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,588 - 26,597 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	26,598 - 26,607 anAnimation.theRotV.theAnimYValues (accumulatedTotal = 66)
	26,608 - 26,611 anAnimationDesc.anAnimation [reload_segEnd_crouch_anim] (unused empty data structure at the end of the list)
	26,612 - 26,680 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 84 70 01 00 00 00 00 00 00 00 00 00 00 ... ]
	26,681 - 26,684 anAnimationDesc.anAnimation [reload_empty_segStart_anim] (unused empty data structure at the end of the list)
	26,685 - 26,687 anAnimationDesc.anAnimation [reload_empty_segStart_anim] alignment [ 52 06 00 ]
	26,688 - 26,772 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 22 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,773 - 26,776 anAnimationDesc.anAnimation [reload_empty_late1_anim] (unused empty data structure at the end of the list)
	26,777 - 26,779 anAnimationDesc.anAnimation [reload_empty_late1_anim] alignment [ 52 06 00 ]
	26,780 - 26,863 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,864 - 26,885 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	26,886 - 26,899 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 90 AF 01 00 ]
	26,900 - 26,901 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	26,902 - 26,905 anAnimationDesc.anAnimation [reload_empty_end_anim] (unused empty data structure at the end of the list)
	26,906 - 26,907 anAnimationDesc.anAnimation [reload_empty_end_anim] alignment [ 00 00 ]
	26,908 - 26,956 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	26,957 - 26,960 anAnimationDesc.anAnimation [reload_empty_end_crouch_anim] (unused empty data structure at the end of the list)
	26,961 - 26,963 anAnimationDesc.anAnimation [reload_empty_end_crouch_anim] alignment [ 51 06 00 ]
	26,964 - 27,048 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,049 - 27,052 anAnimationDesc.anAnimation [reload_segStart_onehanded_anim] (unused empty data structure at the end of the list)
	27,053 - 27,055 anAnimationDesc.anAnimation [reload_segStart_onehanded_anim] alignment [ 51 06 00 ]
	27,056 - 27,140 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 22 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,141 - 27,144 anAnimationDesc.anAnimation [reload_segLoop_onehanded_anim] (unused empty data structure at the end of the list)
	27,145 - 27,147 anAnimationDesc.anAnimation [reload_segLoop_onehanded_anim] alignment [ 51 06 00 ]
	27,148 - 27,232 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,233 - 27,236 anAnimationDesc.anAnimation [reload_segEnd_onehanded_anim] (unused empty data structure at the end of the list)
	27,237 - 27,239 anAnimationDesc.anAnimation [reload_segEnd_onehanded_anim] alignment [ 51 06 00 ]
	27,240 - 27,323 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,324 - 27,339 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	27,340 - 27,416 [ERROR] Unread bytes (non-zero) [ 22 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 74 F1 01 00 00 ... ]
	27,417 - 27,420 anAnimationDesc.anAnimation [reload_segLoop_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,421 - 27,423 anAnimationDesc.anAnimation [reload_segLoop_onehanded_crouch_anim] alignment [ 50 06 00 ]
	27,424 - 27,508 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,509 - 27,512 anAnimationDesc.anAnimation [reload_segEnd_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,513 - 27,515 anAnimationDesc.anAnimation [reload_segEnd_onehanded_crouch_anim] alignment [ 50 06 00 ]
	27,516 - 27,599 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,600 - 27,609 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	27,610 - 27,619 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 66)
	27,620 - 27,623 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_anim] (unused empty data structure at the end of the list)
	27,624 - 27,692 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 80 30 02 00 00 00 00 00 00 00 00 00 00 ... ]
	27,693 - 27,696 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_anim] (unused empty data structure at the end of the list)
	27,697 - 27,699 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_anim] alignment [ 50 06 00 ]
	27,700 - 27,784 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,785 - 27,788 anAnimationDesc.anAnimation [reload_empty_end_onehanded_anim] (unused empty data structure at the end of the list)
	27,789 - 27,791 anAnimationDesc.anAnimation [reload_empty_end_onehanded_anim] alignment [ 4F 06 00 ]
	27,792 - 27,875 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	27,876 - 27,891 anAnimationDesc.anAnimation (frameCount = 34; sectionFrameCount = 34)
	27,892 - 27,895 anAnimationDesc.anAnimation [reload_empty_segStart_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,896 - 27,968 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 0C 4F 02 00 00 00 00 00 00 ... ]
	27,969 - 27,972 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	27,973 - 27,975 anAnimationDesc.anAnimation [reload_empty_late1_onehanded_crouch_anim] alignment [ 4F 06 00 ]
	27,976 - 28,060 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 1C 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,061 - 28,064 anAnimationDesc.anAnimation [reload_empty_end_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	28,065 - 28,067 anAnimationDesc.anAnimation [reload_empty_end_onehanded_crouch_anim] alignment [ 4F 06 00 ]
	28,068 - 28,151 [ERROR] Unread bytes (non-zero) [ 00 00 04 42 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,152 - 28,161 anAnimationDesc.anAnimation (frameCount = 16; sectionFrameCount = 16)
	28,162 - 28,165 anAnimationDesc.anAnimation [switch_to_onehanded_anim] (unused empty data structure at the end of the list)
	28,166 - 28,167 anAnimationDesc.anAnimation [switch_to_onehanded_anim] alignment [ 00 00 ]
	28,168 - 28,244 [ERROR] Unread bytes (non-zero) [ 10 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 18 8B 02 00 00 ... ]
	28,245 - 28,248 anAnimationDesc.anAnimation [switch_to_twohanded_anim] (unused empty data structure at the end of the list)
	28,249 - 28,251 anAnimationDesc.anAnimation [switch_to_twohanded_anim] alignment [ 4E 06 00 ]
	28,252 - 28,335 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 10 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,336 - 28,345 anAnimationDesc.anAnimation (frameCount = 31; sectionFrameCount = 31)
	28,346 - 28,349 anAnimationDesc.anAnimation [switch_to_jump_anim] (unused empty data structure at the end of the list)
	28,350 - 28,351 anAnimationDesc.anAnimation [switch_to_jump_anim] alignment [ 00 00 ]
	28,352 - 28,428 [ERROR] Unread bytes (non-zero) [ 1F 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 10 A9 02 00 00 ... ]
	28,429 - 28,432 anAnimationDesc.anAnimation [switch_to_land_anim] (unused empty data structure at the end of the list)
	28,433 - 28,435 anAnimationDesc.anAnimation [switch_to_land_anim] alignment [ 4E 06 00 ]
	28,436 - 28,520 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,521 - 28,524 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] (unused empty data structure at the end of the list)
	28,525 - 28,527 anAnimationDesc.anAnimation [switch_to_jump_crouch_anim] alignment [ 4D 06 00 ]
	28,528 - 28,611 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,612 - 28,615 anAnimationDesc.anAnimation (frameCount = 19; sectionFrameCount = 19)
	28,616 - 28,619 anAnimationDesc.anAnimation [switch_to_land_crouch_anim] (unused empty data structure at the end of the list)
	28,620 - 28,704 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,705 - 28,708 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] (unused empty data structure at the end of the list)
	28,709 - 28,711 anAnimationDesc.anAnimation [switch_to_jump_ads_anim] alignment [ 4D 06 00 ]
	28,712 - 28,796 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 1F 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,797 - 28,800 anAnimationDesc.anAnimation [switch_to_land_ads_anim] (unused empty data structure at the end of the list)
	28,801 - 28,803 anAnimationDesc.anAnimation [switch_to_land_ads_anim] alignment [ 4D 06 00 ]
	28,804 - 28,887 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 04 00 00 00 13 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	28,888 - 28,915 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 2; sectionFrameCount = 2)
	28,906 - 28,907 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	28,908 - 28,911 anAnimationDesc.anAnimation [iron_anim] (unused empty data structure at the end of the list)
	28,912 - 28,980 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 68 CF 02 00 00 00 00 00 00 00 00 00 00 ... ]
	28,981 - 28,984 anAnimationDesc.anAnimation [iron_anim_nod] (unused empty data structure at the end of the list)
	28,985 - 28,987 anAnimationDesc.anAnimation [iron_anim_nod] alignment [ 4C 06 00 ]
	28,988 - 29,072 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 02 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,073 - 29,076 anAnimationDesc.anAnimation [@drawfirst_seq] (unused empty data structure at the end of the list)
	29,077 - 29,079 anAnimationDesc.anAnimation [@drawfirst_seq] alignment [ 4C 06 00 ]
	29,080 - 29,163 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 28 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,164 - 29,185 anAnimationDesc.anAnimation (frameCount = 40; sectionFrameCount = 40)
	29,186 - 29,219 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 F4 F5 02 00 00 00 00 00 00 00 00 ... ]
	29,220 - 29,221 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,222 - 29,225 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] (unused empty data structure at the end of the list)
	29,226 - 29,227 anAnimationDesc.anAnimation [@drawfirst_crouch_seq] alignment [ 00 00 ]
	29,228 - 29,256 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,257 - 29,260 anAnimationDesc.anAnimation [@draw_seq] (unused empty data structure at the end of the list)
	29,261 - 29,263 anAnimationDesc.anAnimation [@draw_seq] alignment [ 4B 06 00 ]
	29,264 - 29,348 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,349 - 29,352 anAnimationDesc.anAnimation [@draw_crouch_seq] (unused empty data structure at the end of the list)
	29,353 - 29,355 anAnimationDesc.anAnimation [@draw_crouch_seq] alignment [ 4B 06 00 ]
	29,356 - 29,439 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,440 - 29,461 anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	29,462 - 29,475 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 E0 31 03 00 ]
	29,476 - 29,477 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	29,478 - 29,481 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] (unused empty data structure at the end of the list)
	29,482 - 29,483 anAnimationDesc.anAnimation [@drawfirst_onehanded_seq] alignment [ 00 00 ]
	29,484 - 29,532 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,533 - 29,536 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	29,537 - 29,539 anAnimationDesc.anAnimation [@draw_onehanded_crouch_seq] alignment [ 4A 06 00 ]
	29,540 - 29,623 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 14 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,624 - 29,639 [ERROR] [End offset is incorrect] anAnimationDesc.anAnimation (frameCount = 20; sectionFrameCount = 20)
	29,634 - 30,115 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65)
	29,717 - 29,720 anAnimationDesc.anAnimation [@holster_seq] (unused empty data structure at the end of the list)
	29,721 - 29,723 anAnimationDesc.anAnimation [@holster_seq] alignment [ 4A 06 00 ]
	29,724 - 29,808 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,809 - 29,812 anAnimationDesc.anAnimation [@holster_onehanded_seq] (unused empty data structure at the end of the list)
	29,813 - 29,815 anAnimationDesc.anAnimation [@holster_onehanded_seq] alignment [ 4A 06 00 ]
	29,816 - 29,899 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 12 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,900 - 29,921 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	29,922 - 29,926 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	29,927 - 29,928 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	29,929 - 29,932 anAnimationDesc.anAnimation [@raise_seq] (unused empty data structure at the end of the list)
	29,933 - 29,935 anAnimationDesc.anAnimation [@raise_seq] alignment [ 73 03 00 ]
	29,936 - 29,992 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	29,993 - 29,996 anAnimationDesc.anAnimation [@raise_onehanded_seq] (unused empty data structure at the end of the list)
	29,997 - 29,999 anAnimationDesc.anAnimation [@raise_onehanded_seq] alignment [ 49 06 00 ]
	30,000 - 30,084 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,085 - 30,088 anAnimationDesc.anAnimation [@raise_frommelee_seq] (unused empty data structure at the end of the list)
	30,089 - 30,091 anAnimationDesc.anAnimation [@raise_frommelee_seq] alignment [ 49 06 00 ]
	30,092 - 30,175 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,176 - 30,191 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,192 - 30,268 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 99 03 00 00 ... ]
	30,269 - 30,272 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] (unused empty data structure at the end of the list)
	30,273 - 30,275 anAnimationDesc.anAnimation [@raise_onehanded_crouch_seq] alignment [ 48 06 00 ]
	30,276 - 30,360 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,361 - 30,364 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] (unused empty data structure at the end of the list)
	30,365 - 30,367 anAnimationDesc.anAnimation [@raise_frommelee_crouch_seq] alignment [ 48 06 00 ]
	30,368 - 30,451 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,452 - 30,467 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,468 - 30,544 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 AC C2 03 00 00 ... ]
	30,545 - 30,548 anAnimationDesc.anAnimation [@lower_seq] (unused empty data structure at the end of the list)
	30,549 - 30,551 anAnimationDesc.anAnimation [@lower_seq] alignment [ 47 06 00 ]
	30,552 - 30,635 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,636 - 30,645 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,646 - 31,127 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimYValues (accumulatedTotal = 65)
	30,729 - 30,732 anAnimationDesc.anAnimation [@sprint_seq] (unused empty data structure at the end of the list)
	30,733 - 30,735 anAnimationDesc.anAnimation [@sprint_seq] alignment [ 47 06 00 ]
	30,736 - 30,820 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,821 - 30,824 anAnimationDesc.anAnimation [@sprintraise_seq] (unused empty data structure at the end of the list)
	30,825 - 30,827 anAnimationDesc.anAnimation [@sprintraise_seq] alignment [ 46 06 00 ]
	30,828 - 30,911 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	30,912 - 30,933 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	30,934 - 30,938 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 ]
	30,939 - 30,940 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	30,941 - 30,944 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] (unused empty data structure at the end of the list)
	30,945 - 30,947 anAnimationDesc.anAnimation [@sprintraise_seq_regrip] alignment [ FE 03 00 ]
	30,948 - 31,004 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,005 - 31,008 anAnimationDesc.anAnimation [@sprintraise_seq_air] (unused empty data structure at the end of the list)
	31,009 - 31,011 anAnimationDesc.anAnimation [@sprintraise_seq_air] alignment [ 46 06 00 ]
	31,012 - 31,096 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 16 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,097 - 31,100 anAnimationDesc.anAnimation [@sprintdraw_seq] (unused empty data structure at the end of the list)
	31,101 - 31,103 anAnimationDesc.anAnimation [@sprintdraw_seq] alignment [ 46 06 00 ]
	31,104 - 31,127 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,128 - 31,131 anAnimationDesc.anAnimation [@lower_onehanded_seq] (unused empty data structure at the end of the list)
	31,132 - 31,187 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,188 - 31,203 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	31,204 - 31,280 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 BC 20 04 00 00 ... ]
	31,281 - 31,284 anAnimationDesc.anAnimation [@sprint_onehanded_seq] (unused empty data structure at the end of the list)
	31,285 - 31,287 anAnimationDesc.anAnimation [@sprint_onehanded_seq] alignment [ 45 06 00 ]
	31,288 - 31,372 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 01 00 00 00 15 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,373 - 31,376 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] (unused empty data structure at the end of the list)
	31,377 - 31,379 anAnimationDesc.anAnimation [@sprintraise_onehanded_seq] alignment [ 45 06 00 ]
	31,380 - 31,463 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,464 - 31,479 anAnimationDesc.anAnimation (frameCount = 11; sectionFrameCount = 11)
	31,480 - 31,556 [ERROR] Unread bytes (non-zero) [ 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 48 41 04 00 00 ... ]
	31,557 - 31,560 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] (unused empty data structure at the end of the list)
	31,561 - 31,563 anAnimationDesc.anAnimation [@sprintholster_onehanded_seq] alignment [ 44 06 00 ]
	31,564 - 31,648 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0B 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,649 - 31,652 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] (unused empty data structure at the end of the list)
	31,653 - 31,655 anAnimationDesc.anAnimation [sprintraise_onehanded_slide_anim] alignment [ 44 06 00 ]
	31,656 - 31,739 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	31,740 - 31,749 anAnimationDesc.anAnimation (frameCount = 39; sectionFrameCount = 39)
	31,750 - 31,815 anAnimation.thePosV.theAnimYValues (accumulatedTotal = 66)
	31,816 - 31,819 anAnimationDesc.anAnimation [optic_anim_layer] (unused empty data structure at the end of the list)
	31,820 - 31,832 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 A8 ]
	31,833 - 31,836 anAnimationDesc.anAnimation [optic_anim_layer_ads] (unused empty data structure at the end of the list)
	31,837 - 31,839 anAnimationDesc.anAnimation [optic_anim_layer_ads] alignment [ 43 06 00 ]
	31,840 - 41,913 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 25 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	41,914 - 41,915 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	41,916 - 42,189 [ERROR] Unread bytes (non-zero) [ 08 00 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 40 0E 00 00 00 ... ]
	42,190 - 42,191 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	42,192 - 42,465 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	42,466 - 42,585 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 181)
	42,586 - 42,925 [ERROR] Unread bytes (non-zero) [ B9 61 3D 4C 00 49 20 80 40 00 00 3C 00 3C 00 3C 20 00 00 00 00 ... ]
	42,926 - 42,927 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	42,928 - 43,221 [ERROR] Unread bytes (non-zero) [ 00 00 20 0E 00 00 41 DA F0 5B 19 5A 3F 11 DE 3F 20 00 48 14 00 ... ]
	43,222 - 43,637 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 201)
	43,638 - 43,641 anAnimationDesc.anAnimation [reload_segStart_anim] (unused empty data structure at the end of the list)
	43,642 - 43,643 anAnimationDesc.anAnimation [reload_segStart_anim] alignment [ 61 38 ]
	43,644 - 44,233 [ERROR] Unread bytes (non-zero) [ 55 BA 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 34 0E 00 00 00 ... ]
	44,234 - 44,235 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	44,236 - 44,239 anAnimationDesc.anAnimation [reload_segStart_onehanded_crouch_anim] (unused empty data structure at the end of the list)
	44,240 - 46,053 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 FF BE EF 39 DB B4 00 3C 00 3C 00 3C 00 ... ]
	46,054 - 46,645 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 240)
	46,330 - 46,351 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 21)
	46,352 - 46,513 [ERROR] Unread bytes (non-zero) [ 01 0B 00 00 0A 0A 82 03 77 0C C0 18 2C 26 6B 32 67 3B DF 3E 68 ... ]
	46,514 - 46,515 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 60)
	46,516 - 46,519 anAnimationDesc.anAnimation [@draw_onehanded_seq] (unused empty data structure at the end of the list)
	46,520 - 47,065 [ERROR] Unread bytes (non-zero) [ 01 0B 00 00 0A 0A 77 FF 0F FE 0F FC C2 F9 76 F7 73 F5 05 F4 7B ... ]
	47,066 - 47,491 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 254)
	47,342 - 47,687 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 255)
	47,492 - 47,495 anAnimationDesc.anAnimation [@raise_crouch_seq] (unused empty data structure at the end of the list)
	47,496 - 47,621 [ERROR] Unread bytes (non-zero) [ 92 FE 79 FE 76 FE 17 FE 77 FD F9 FC 71 FC 89 FC 15 15 A1 F3 22 ... ]
	47,622 - 47,623 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 60)
	47,624 - 47,687 [ERROR] Unread bytes (non-zero) [ 00 3C 00 3C 4C 00 00 00 15 15 BA 02 C6 02 44 03 90 03 02 04 92 ... ]
	47,688 - 47,691 anAnimationDesc.anAnimation [@raise_frommelee_sliding_seq] (unused empty data structure at the end of the list)
	47,692 - 47,837 [ERROR] Unread bytes (non-zero) [ 20 00 00 00 00 00 00 3C 00 3C 00 3C 4C 00 00 00 15 15 57 1F B8 ... ]
	47,838 - 47,839 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 0)
	47,840 - 48,077 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 18 00 08 00 00 00 00 3C 00 3C 00 3C 4C 00 00 00 15 ... ]
	48,078 - 48,079 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	48,080 - 48,083 anAnimationDesc.anAnimation [@sprintholster_seq] (unused empty data structure at the end of the list)
	48,084 - 48,166 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 3C 00 3C 00 3C 20 00 00 00 00 00 00 00 26 ... ]
	48,167 - 48,674 [ERROR] [End offset is incorrect] anAnimation.thePosV.theAnimXValues (accumulatedTotal = 110)
	48,354 - 48,355 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	48,356 - 48,359 anAnimationDesc.anAnimation [@sprintdraw_onehanded_seq] (unused empty data structure at the end of the list)
	48,360 - 48,725 [ERROR] Unread bytes (non-zero) [ 10 80 00 3C 00 3C 00 3C 4C 00 00 00 15 15 32 06 D2 05 97 05 6C ... ]
	48,726 - 48,997 [ERROR] [End offset is incorrect] anAnimation.theRotV.theAnimXValues (accumulatedTotal = 248)
	48,949 - 48,950 anAnimation.theRotV.theAnimXValues (accumulatedTotal = 190)
	48,951 - 49,215 [ERROR] Unread bytes (non-zero) [ 00 EA 00 00 3C 00 3C 00 3C 16 01 00 00 15 15 00 00 16 FE 29 FD ... ]
	49,216 - 49,217 anAnimation.thePosV.theAnimXValues (accumulatedTotal = 0)
	49,218 - 384,615 [ERROR] Unread bytes (non-zero) [ 18 00 44 00 70 00 00 00 00 00 00 00 00 00 00 3C 00 3C 00 3C A4 ... ]
	384,616 - 406,423 theMdlFileData.theSequenceDescs 94
	406,424 - 406,775 [ref] aSeqDesc.theBoneWeights 88
	406,776 - 406,777 [ref] aSeqDesc.theAnimDescIndexes 1
	406,778 - 406,779 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	406,780 - 406,795 [walk_seq] aSeqDesc.thePoseKeys 4
	406,796 - 406,803 [walk_seq] aSeqDesc.theAnimDescIndexes 4
	406,804 - 406,819 [walk_seq_nocam] aSeqDesc.thePoseKeys 4
	406,820 - 406,827 [walk_seq_nocam] aSeqDesc.theAnimDescIndexes 4
	406,828 - 407,179 [cylinder_loop_seq] aSeqDesc.theBoneWeights 88
	407,180 - 407,181 [cylinder_loop_seq] aSeqDesc.theAnimDescIndexes 1
	407,182 - 407,183 [cylinder_loop_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	407,184 - 407,663 [reload_segStart_seq] aSeqDesc.theEvents 6
	407,664 - 407,687 [reload_segStart_seq] aSeqDesc.theAutoLayers 1
	407,688 - 407,689 [reload_segStart_seq] aSeqDesc.theAnimDescIndexes 1
	407,690 - 407,691 [reload_segStart_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	407,692 - 408,331 [reload_segLoop_seq] aSeqDesc.theEvents 8
	408,332 - 408,379 [reload_segLoop_seq] aSeqDesc.theAutoLayers 2
	408,380 - 408,381 [reload_segLoop_seq] aSeqDesc.theAnimDescIndexes 1
	408,382 - 408,383 [reload_segLoop_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	408,384 - 408,623 [reload_segEnd_seq] aSeqDesc.theEvents 3
	408,624 - 408,647 [reload_segEnd_seq] aSeqDesc.theAutoLayers 1
	408,648 - 408,649 [reload_segEnd_seq] aSeqDesc.theAnimDescIndexes 1
	408,650 - 408,651 [reload_segEnd_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	408,652 - 408,891 [reload_segEnd_crouch_seq] aSeqDesc.theEvents 3
	408,892 - 408,915 [reload_segEnd_crouch_seq] aSeqDesc.theAutoLayers 1
	408,916 - 408,917 [reload_segEnd_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	408,918 - 408,919 [reload_segEnd_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	408,920 - 408,923 [reload_segEnd_crouch_seq] aSeqDesc.theActivityModifiers 1
	408,924 - 408,927 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	408,928 - 409,407 [reload_empty_segStart_seq] aSeqDesc.theEvents 6
	409,408 - 409,431 [reload_empty_segStart_seq] aSeqDesc.theAutoLayers 1
	409,432 - 409,433 [reload_empty_segStart_seq] aSeqDesc.theAnimDescIndexes 1
	409,434 - 409,435 [reload_empty_segStart_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	409,436 - 410,075 [reload_empty_late1_seq] aSeqDesc.theEvents 8
	410,076 - 410,123 [reload_empty_late1_seq] aSeqDesc.theAutoLayers 2
	410,124 - 410,125 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes 1
	410,126 - 410,127 [reload_empty_late1_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	410,128 - 410,367 [reload_empty_end_seq] aSeqDesc.theEvents 3
	410,368 - 410,391 [reload_empty_end_seq] aSeqDesc.theAutoLayers 1
	410,392 - 410,393 [reload_empty_end_seq] aSeqDesc.theAnimDescIndexes 1
	410,394 - 410,395 [reload_empty_end_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	410,396 - 410,635 [reload_empty_crouch_end_seq] aSeqDesc.theEvents 3
	410,636 - 410,659 [reload_empty_crouch_end_seq] aSeqDesc.theAutoLayers 1
	410,660 - 410,661 [reload_empty_crouch_end_seq] aSeqDesc.theAnimDescIndexes 1
	410,662 - 410,663 [reload_empty_crouch_end_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	410,664 - 410,667 [reload_empty_crouch_end_seq] aSeqDesc.theActivityModifiers 1
	410,668 - 410,671 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	410,672 - 411,151 [reload_segStart_onehanded_seq] aSeqDesc.theEvents 6
	411,152 - 411,175 [reload_segStart_onehanded_seq] aSeqDesc.theAutoLayers 1
	411,176 - 411,177 [reload_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	411,178 - 411,179 [reload_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	411,180 - 411,819 [reload_segLoop_onehanded_seq] aSeqDesc.theEvents 8
	411,820 - 411,843 [reload_segLoop_onehanded_seq] aSeqDesc.theAutoLayers 1
	411,844 - 411,845 [reload_segLoop_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	411,846 - 411,847 [reload_segLoop_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	411,848 - 412,087 [reload_segEnd_onehanded_seq] aSeqDesc.theEvents 3
	412,088 - 412,111 [reload_segEnd_onehanded_seq] aSeqDesc.theAutoLayers 1
	412,112 - 412,113 [reload_segEnd_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	412,114 - 412,115 [reload_segEnd_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	412,116 - 412,595 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theEvents 6
	412,596 - 412,597 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	412,598 - 412,599 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	412,600 - 412,603 [reload_segStart_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	412,604 - 412,607 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	412,608 - 413,247 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theEvents 8
	413,248 - 413,271 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	413,272 - 413,273 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	413,274 - 413,275 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	413,276 - 413,279 [reload_segLoop_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	413,280 - 413,283 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	413,284 - 413,523 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theEvents 3
	413,524 - 413,525 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	413,526 - 413,527 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	413,528 - 413,531 [reload_segEnd_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	413,532 - 413,535 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	413,536 - 414,015 [reload_empty_segStart_onehanded_seq] aSeqDesc.theEvents 6
	414,016 - 414,039 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAutoLayers 1
	414,040 - 414,041 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	414,042 - 414,043 [reload_empty_segStart_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	414,044 - 414,683 [reload_empty_late1_onehanded_seq] aSeqDesc.theEvents 8
	414,684 - 414,731 [reload_empty_late1_onehanded_seq] aSeqDesc.theAutoLayers 2
	414,732 - 414,733 [reload_empty_late1_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	414,734 - 414,735 [reload_empty_late1_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	414,736 - 414,975 [reload_empty_end_onehanded_seq] aSeqDesc.theEvents 3
	414,976 - 414,999 [reload_empty_end_onehanded_seq] aSeqDesc.theAutoLayers 1
	415,000 - 415,001 [reload_empty_end_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	415,002 - 415,003 [reload_empty_end_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	415,004 - 415,483 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theEvents 6
	415,484 - 415,485 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	415,486 - 415,487 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	415,488 - 415,491 [reload_empty_segStart_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	415,492 - 415,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	415,496 - 416,135 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theEvents 8
	416,136 - 416,159 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	416,160 - 416,161 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	416,162 - 416,163 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	416,164 - 416,167 [reload_empty_late1_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	416,168 - 416,171 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	416,172 - 416,411 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theEvents 3
	416,412 - 416,413 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	416,414 - 416,415 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	416,416 - 416,419 [reload_empty_end_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	416,420 - 416,423 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	416,424 - 417,463 [drawfirst_seq] aSeqDesc.theEvents 13
	417,464 - 417,487 [drawfirst_seq] aSeqDesc.theAutoLayers 1
	417,488 - 417,489 [drawfirst_seq] aSeqDesc.theAnimDescIndexes 1
	417,490 - 417,491 [drawfirst_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	417,492 - 418,531 [drawfirst_crouch_seq] aSeqDesc.theEvents 13
	418,532 - 418,555 [drawfirst_crouch_seq] aSeqDesc.theAutoLayers 1
	418,556 - 418,557 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	418,558 - 418,559 [drawfirst_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	418,560 - 418,563 [drawfirst_crouch_seq] aSeqDesc.theActivityModifiers 1
	418,564 - 418,567 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	418,568 - 418,727 [draw_seq] aSeqDesc.theEvents 2
	418,728 - 418,751 [draw_seq] aSeqDesc.theAutoLayers 1
	418,752 - 418,753 [draw_seq] aSeqDesc.theAnimDescIndexes 1
	418,754 - 418,755 [draw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	418,756 - 418,915 [draw_crouch_seq] aSeqDesc.theEvents 2
	418,916 - 418,939 [draw_crouch_seq] aSeqDesc.theAutoLayers 1
	418,940 - 418,941 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	418,942 - 418,943 [draw_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	418,944 - 418,947 [draw_crouch_seq] aSeqDesc.theActivityModifiers 1
	418,948 - 418,951 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	418,952 - 419,271 [drawfirst_onehanded_seq] aSeqDesc.theEvents 4
	419,272 - 419,295 [drawfirst_onehanded_seq] aSeqDesc.theAutoLayers 1
	419,296 - 419,297 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	419,298 - 419,299 [drawfirst_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,300 - 419,459 [draw_onehanded_crouch_seq] aSeqDesc.theEvents 2
	419,460 - 419,483 [draw_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	419,484 - 419,485 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	419,486 - 419,487 [draw_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,488 - 419,491 [draw_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	419,492 - 419,495 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	419,496 - 419,655 [draw_onehanded_seq] aSeqDesc.theEvents 2
	419,656 - 419,679 [draw_onehanded_seq] aSeqDesc.theAutoLayers 1
	419,680 - 419,681 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	419,682 - 419,683 [draw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,684 - 419,763 [holster_seq] aSeqDesc.theEvents 1
	419,764 - 419,787 [holster_seq] aSeqDesc.theAutoLayers 1
	419,788 - 419,789 [holster_seq] aSeqDesc.theAnimDescIndexes 1
	419,790 - 419,791 [holster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,792 - 419,871 [holster_onehanded_seq] aSeqDesc.theEvents 1
	419,872 - 419,895 [holster_onehanded_seq] aSeqDesc.theAutoLayers 1
	419,896 - 419,897 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	419,898 - 419,899 [holster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	419,900 - 420,059 [raise_seq] aSeqDesc.theEvents 2
	420,060 - 420,083 [raise_seq] aSeqDesc.theAutoLayers 1
	420,084 - 420,085 [raise_seq] aSeqDesc.theAnimDescIndexes 1
	420,086 - 420,087 [raise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,088 - 420,247 [raise_onehanded_seq] aSeqDesc.theEvents 2
	420,248 - 420,271 [raise_onehanded_seq] aSeqDesc.theAutoLayers 1
	420,272 - 420,273 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	420,274 - 420,275 [raise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,276 - 420,435 [raise_frommelee_seq] aSeqDesc.theEvents 2
	420,436 - 420,459 [raise_frommelee_seq] aSeqDesc.theAutoLayers 1
	420,460 - 420,461 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes 1
	420,462 - 420,463 [raise_frommelee_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,464 - 420,623 [raise_crouch_seq] aSeqDesc.theEvents 2
	420,624 - 420,647 [raise_crouch_seq] aSeqDesc.theAutoLayers 1
	420,648 - 420,649 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	420,650 - 420,651 [raise_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,652 - 420,655 [raise_crouch_seq] aSeqDesc.theActivityModifiers 1
	420,656 - 420,659 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	420,660 - 420,819 [raise_onehanded_crouch_seq] aSeqDesc.theEvents 2
	420,820 - 420,843 [raise_onehanded_crouch_seq] aSeqDesc.theAutoLayers 1
	420,844 - 420,845 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	420,846 - 420,847 [raise_onehanded_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	420,848 - 420,851 [raise_onehanded_crouch_seq] aSeqDesc.theActivityModifiers 1
	420,852 - 420,855 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	420,856 - 421,015 [raise_frommelee_crouch_seq] aSeqDesc.theEvents 2
	421,016 - 421,039 [raise_frommelee_crouch_seq] aSeqDesc.theAutoLayers 1
	421,040 - 421,041 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	421,042 - 421,043 [raise_frommelee_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,044 - 421,047 [raise_frommelee_crouch_seq] aSeqDesc.theActivityModifiers 1
	421,048 - 421,051 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	421,052 - 421,211 [raise_frommelee_sliding_seq] aSeqDesc.theEvents 2
	421,212 - 421,235 [raise_frommelee_sliding_seq] aSeqDesc.theAutoLayers 1
	421,236 - 421,237 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes 1
	421,238 - 421,239 [raise_frommelee_sliding_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,240 - 421,243 [raise_frommelee_sliding_seq] aSeqDesc.theActivityModifiers 1
	421,244 - 421,247 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	421,248 - 421,327 [lower_seq] aSeqDesc.theEvents 1
	421,328 - 421,351 [lower_seq] aSeqDesc.theAutoLayers 1
	421,352 - 421,353 [lower_seq] aSeqDesc.theAnimDescIndexes 1
	421,354 - 421,355 [lower_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,356 - 421,435 [lower_onehanded_seq] aSeqDesc.theEvents 1
	421,436 - 421,459 [lower_onehanded_seq] aSeqDesc.theAutoLayers 1
	421,460 - 421,461 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	421,462 - 421,463 [lower_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,464 - 421,465 [sprint_seq] aSeqDesc.theAnimDescIndexes 1
	421,466 - 421,467 [sprint_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,468 - 421,627 [sprintraise_seq] aSeqDesc.theEvents 2
	421,628 - 421,651 [sprintraise_seq] aSeqDesc.theAutoLayers 1
	421,652 - 421,653 [sprintraise_seq] aSeqDesc.theAnimDescIndexes 1
	421,654 - 421,655 [sprintraise_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,656 - 421,815 [sprintraise_seq_regrip] aSeqDesc.theEvents 2
	421,816 - 421,839 [sprintraise_seq_regrip] aSeqDesc.theAutoLayers 1
	421,840 - 421,841 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes 1
	421,842 - 421,843 [sprintraise_seq_regrip] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	421,844 - 422,003 [sprintraise_seq_air] aSeqDesc.theEvents 2
	422,004 - 422,005 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes 1
	422,006 - 422,007 [sprintraise_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,008 - 422,011 [sprintraise_seq_air] aSeqDesc.theActivityModifiers 1
	422,012 - 422,015 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,016 - 422,095 [sprintdraw_seq] aSeqDesc.theEvents 1
	422,096 - 422,097 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes 1
	422,098 - 422,099 [sprintdraw_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,100 - 422,179 [sprintholster_seq] aSeqDesc.theEvents 1
	422,180 - 422,181 [sprintholster_seq] aSeqDesc.theAnimDescIndexes 1
	422,182 - 422,183 [sprintholster_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,184 - 422,185 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	422,186 - 422,187 [sprint_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,188 - 422,267 [sprintraise_onehanded_seq] aSeqDesc.theEvents 1
	422,268 - 422,269 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	422,270 - 422,271 [sprintraise_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,272 - 422,351 [sprintdraw_onehanded_seq] aSeqDesc.theEvents 1
	422,352 - 422,353 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	422,354 - 422,355 [sprintdraw_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,356 - 422,435 [sprintholster_onehanded_seq] aSeqDesc.theEvents 1
	422,436 - 422,437 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	422,438 - 422,439 [sprintholster_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,440 - 422,599 [sprintraise_onehanded_seq_slide] aSeqDesc.theEvents 2
	422,600 - 422,601 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes 1
	422,602 - 422,603 [sprintraise_onehanded_seq_slide] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,604 - 422,607 [sprintraise_onehanded_seq_slide] aSeqDesc.theActivityModifiers 1
	422,608 - 422,611 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,612 - 422,613 [ads_in_seq] aSeqDesc.theAnimDescIndexes 1
	422,614 - 422,615 [ads_in_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,616 - 422,617 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	422,618 - 422,619 [ads_in_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,620 - 422,623 [ads_in_crouch_seq] aSeqDesc.theActivityModifiers 1
	422,624 - 422,627 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,628 - 422,629 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes 1
	422,630 - 422,631 [ads_in_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,632 - 422,635 [ads_in_seq_air] aSeqDesc.theActivityModifiers 1
	422,636 - 422,639 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,640 - 422,663 [ads_out_seq] aSeqDesc.theAutoLayers 1
	422,664 - 422,665 [ads_out_seq] aSeqDesc.theAnimDescIndexes 1
	422,666 - 422,667 [ads_out_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,668 - 422,669 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes 1
	422,670 - 422,671 [ads_out_crouch_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,672 - 422,675 [ads_out_crouch_seq] aSeqDesc.theActivityModifiers 1
	422,676 - 422,679 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,680 - 422,681 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes 1
	422,682 - 422,683 [ads_out_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,684 - 422,691 [ads_out_seq_air] aSeqDesc.theActivityModifiers 2
	422,692 - 422,699 [ERROR] Unread bytes (non-zero) [ D2 4E 00 00 01 00 00 00 ]
	422,700 - 422,701 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	422,702 - 422,703 [ads_in_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,704 - 422,705 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	422,706 - 422,707 [ads_in_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,708 - 422,711 [ads_in_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 1
	422,712 - 422,715 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,716 - 422,717 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 1
	422,718 - 422,719 [ads_in_onehanded_seq_air] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,720 - 422,723 [ads_in_onehanded_seq_air] aSeqDesc.theActivityModifiers 1
	422,724 - 422,727 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	422,728 - 422,751 [ads_out_onehanded_seq] aSeqDesc.theAutoLayers 1
	422,752 - 422,753 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes 1
	422,754 - 422,755 [ads_out_onehanded_seq] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,756 - 422,757 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes 1
	422,758 - 422,759 [ads_out_onehanded_seq_sliding] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,760 - 422,767 [ads_out_onehanded_seq_sliding] aSeqDesc.theActivityModifiers 2
	422,768 - 422,775 [ERROR] Unread bytes (non-zero) [ CB 56 00 00 01 00 00 00 ]
	422,776 - 422,777 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes 1
	422,778 - 422,779 [ads_out_onehanded_seq_wallrun] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,780 - 422,787 [ads_out_onehanded_seq_wallrun] aSeqDesc.theActivityModifiers 2
	422,788 - 422,795 [ERROR] Unread bytes (non-zero) [ 06 50 00 00 01 00 00 00 ]
	422,796 - 422,807 [run_layer] aSeqDesc.thePoseKeys 3
	422,808 - 422,811 [run_layer] aSeqDesc.theAnimDescIndexes 2
	422,812 - 422,813 [run_layer_reload] aSeqDesc.theAnimDescIndexes 1
	422,814 - 422,815 [run_layer_reload] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	422,816 - 422,827 [optic_layer] aSeqDesc.thePoseKeys 3
	422,828 - 423,179 [optic_layer] aSeqDesc.theBoneWeights 88
	423,180 - 423,183 [optic_layer] aSeqDesc.theAnimDescIndexes 2
	423,184 - 423,535 [wind_loop_layer] aSeqDesc.theBoneWeights 88
	423,536 - 423,537 [wind_loop_layer] aSeqDesc.theAnimDescIndexes 1
	423,538 - 423,539 [wind_loop_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	423,540 - 423,541 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes 1
	423,542 - 423,543 [wind_loop_ads_layer] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	423,544 - 423,555 [idle_seq_autoplay] aSeqDesc.thePoseKeys 3
	423,556 - 423,559 [idle_seq_autoplay] aSeqDesc.theAnimDescIndexes 2
	423,560 - 423,571 [idle_seq] aSeqDesc.thePoseKeys 3
	423,572 - 423,923 [idle_seq] aSeqDesc.theBoneWeights 88
	423,924 - 423,927 [idle_seq] aSeqDesc.theAnimDescIndexes 2
	423,928 - 423,939 [idle_seq_air] aSeqDesc.thePoseKeys 3
	423,940 - 423,943 [idle_seq_air] aSeqDesc.theAnimDescIndexes 2
	423,944 - 423,951 [idle_seq_air] aSeqDesc.theActivityModifiers 2
	423,952 - 423,959 [ERROR] Unread bytes (non-zero) [ E6 49 00 00 01 00 00 00 ]
	423,960 - 423,971 [idle_seq_crouch_air] aSeqDesc.thePoseKeys 3
	423,972 - 423,975 [idle_seq_crouch_air] aSeqDesc.theAnimDescIndexes 2
	423,976 - 423,979 [idle_seq_crouch_air] aSeqDesc.theActivityModifiers 1
	423,980 - 423,983 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	423,984 - 423,995 [idle_seq_crouch] aSeqDesc.thePoseKeys 3
	423,996 - 423,999 [idle_seq_crouch] aSeqDesc.theAnimDescIndexes 2
	424,000 - 424,007 [idle_seq_crouch] aSeqDesc.theActivityModifiers 2
	424,008 - 424,015 [ERROR] Unread bytes (non-zero) [ 71 4F 00 00 01 00 00 00 ]
	424,016 - 424,027 [idle_onehanded_seq] aSeqDesc.thePoseKeys 3
	424,028 - 424,031 [idle_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	424,032 - 424,043 [idle_onehanded_seq_air] aSeqDesc.thePoseKeys 3
	424,044 - 424,047 [idle_onehanded_seq_air] aSeqDesc.theAnimDescIndexes 2
	424,048 - 424,055 [idle_onehanded_seq_air] aSeqDesc.theActivityModifiers 2
	424,056 - 424,063 [ERROR] Unread bytes (non-zero) [ 41 4F 00 00 00 00 00 00 ]
	424,064 - 424,075 [attack_seq] aSeqDesc.thePoseKeys 3
	424,076 - 424,315 [attack_seq] aSeqDesc.theEvents 3
	424,316 - 424,339 [attack_seq] aSeqDesc.theAutoLayers 1
	424,340 - 424,343 [attack_seq] aSeqDesc.theAnimDescIndexes 2
	424,344 - 424,355 [attack_seq_regrip] aSeqDesc.thePoseKeys 3
	424,356 - 424,595 [attack_seq_regrip] aSeqDesc.theEvents 3
	424,596 - 424,619 [attack_seq_regrip] aSeqDesc.theAutoLayers 1
	424,620 - 424,623 [attack_seq_regrip] aSeqDesc.theAnimDescIndexes 2
	424,624 - 424,635 [attack_onehanded_seq] aSeqDesc.thePoseKeys 3
	424,636 - 424,875 [attack_onehanded_seq] aSeqDesc.theEvents 3
	424,876 - 424,899 [attack_onehanded_seq] aSeqDesc.theAutoLayers 1
	424,900 - 424,903 [attack_onehanded_seq] aSeqDesc.theAnimDescIndexes 2
	424,904 - 424,915 [attack_onehanded_slide_seq] aSeqDesc.thePoseKeys 3
	424,916 - 425,155 [attack_onehanded_slide_seq] aSeqDesc.theEvents 3
	425,156 - 425,179 [attack_onehanded_slide_seq] aSeqDesc.theAutoLayers 1
	425,180 - 425,183 [attack_onehanded_slide_seq] aSeqDesc.theAnimDescIndexes 2
	425,184 - 425,187 [attack_onehanded_slide_seq] aSeqDesc.theActivityModifiers 1
	425,188 - 425,191 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	425,192 - 425,203 [idle_check_seq] aSeqDesc.thePoseKeys 3
	425,204 - 425,207 [idle_check_seq] aSeqDesc.theAnimDescIndexes 2
	425,208 - 425,219 [crouch2idle_seq] aSeqDesc.thePoseKeys 3
	425,220 - 425,223 [crouch2idle_seq] aSeqDesc.theAnimDescIndexes 2
	425,224 - 425,235 [regrip] aSeqDesc.thePoseKeys 3
	425,236 - 425,239 [regrip] aSeqDesc.theAnimDescIndexes 2
	425,240 - 425,251 [regrip_02] aSeqDesc.thePoseKeys 3
	425,252 - 425,255 [regrip_02] aSeqDesc.theAnimDescIndexes 2
	425,256 - 425,267 [switch_to_jump_iron] aSeqDesc.thePoseKeys 3
	425,268 - 425,271 [switch_to_jump_iron] aSeqDesc.theAnimDescIndexes 2
	425,272 - 425,283 [switch_to_land_iron] aSeqDesc.thePoseKeys 3
	425,284 - 425,287 [switch_to_land_iron] aSeqDesc.theAnimDescIndexes 2
	425,288 - 425,299 [idle_check_crouch_seq] aSeqDesc.thePoseKeys 3
	425,300 - 425,303 [idle_check_crouch_seq] aSeqDesc.theAnimDescIndexes 2
	425,304 - 425,315 [switch_to_jump_iron_crouch] aSeqDesc.thePoseKeys 3
	425,316 - 425,319 [switch_to_jump_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	425,320 - 425,331 [switch_to_land_iron_crouch] aSeqDesc.thePoseKeys 3
	425,332 - 425,335 [switch_to_land_iron_crouch] aSeqDesc.theAnimDescIndexes 2
	425,336 - 425,337 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes 1
	425,338 - 425,339 [switch_to_onehanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,340 - 425,341 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes 1
	425,342 - 425,343 [switch_to_twohanded] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,344 - 425,345 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes 1
	425,346 - 425,347 [switch_to_onehanded_jump] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,348 - 425,349 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes 1
	425,350 - 425,351 [switch_to_onehanded_land] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	425,352 - 425,383 theMdlFileData.theLocalNodeNames 8
	425,384 - 425,447 [ERROR] Unread bytes (non-zero) [ 00 02 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 05 ... ]
	425,448 - 425,495 theMdlFileData.theBodyParts 3
	425,496 - 425,643 aBodyPart.theModels 1
	425,644 - 425,939 aBodyPart.theModels 2
	425,940 - 426,235 aBodyPart.theModels 2
	426,236 - 426,295 [ERROR] Unread bytes (non-zero) [ 49 4C 00 00 00 00 00 00 00 00 00 00 00 00 80 3F 00 00 00 00 40 ... ]
	426,296 - 426,527 aModel.theMeshes 2
	426,528 - 426,643 aModel.theMeshes 1
	426,644 - 426,759 aModel.theMeshes 1
	426,760 - 427,407 [ERROR] Unread bytes (non-zero) [ 0F F6 7F 65 18 00 00 00 23 BF 9B 86 30 01 00 00 00 00 00 00 00 ... ]
	427,408 - 427,847 theMdlFileData.theTextures 10
	427,848 - 427,851 theMdlFileData.theTexturePaths 1
	427,852 - 428,011 theMdlFileData.theSkinFamilies 8
	428,012 - 439,047 [ERROR] Unread bytes (non-zero) [ 58 00 00 00 40 00 00 00 A0 01 00 00 00 03 00 00 20 07 00 00 A0 ... ]
	439,048 - 439,048 aSeqDesc.theActivityName = ""
	439,049 - 439,095 theNameCopy = "weapons/softball_at/ptpov_softball_at_menu.mdl"
	439,096 - 439,103 theSurfacePropName = "default"
	439,104 - 439,114 aBone.theName = "jx_c_delta"
	439,115 - 439,123 aBone.theName = "jx_c_pov"
	439,124 - 439,135 aBone.theName = "jx_c_camera"
	439,136 - 439,145 aBone.theName = "def_c_hip"
	439,146 - 439,156 aBone.theName = "jx_c_start"
	439,157 - 439,169 aBone.theName = "def_c_spineA"
	439,170 - 439,182 aBone.theName = "def_c_spineB"
	439,183 - 439,195 aBone.theName = "def_c_spineC"
	439,196 - 439,208 aBone.theName = "ja_c_propGun"
	439,209 - 439,220 aBone.theName = "def_c_neckA"
	439,221 - 439,231 aBone.theName = "jx_c_neckB"
	439,232 - 439,243 aBone.theName = "def_c_neckB"
	439,244 - 439,254 aBone.theName = "def_c_head"
	439,255 - 439,265 aBone.theName = "def_l_clav"
	439,266 - 439,280 aBone.theName = "def_l_shoulder"
	439,281 - 439,300 aBone.theName = "def_l_shoulderTwist"
	439,301 - 439,313 aBone.theName = "def_l_elbowB"
	439,314 - 439,331 aBone.theName = "def_l_shoulderMid"
	439,332 - 439,343 aBone.theName = "def_l_elbow"
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	440,266 - 440,284 aBone.theName = "def_cylinder_flap3"
	440,285 - 440,303 aBone.theName = "def_cylinder_flap4"
	440,304 - 440,322 aBone.theName = "def_cylinder_flap5"
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	440,342 - 440,360 aBone.theName = "def_cylinder_flap7"
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	440,444 - 440,454 anAttachment.theName = "L_BACKHAND"
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	440,790 - 440,799 anAnimationDesc.theName = idle_anim
	440,800 - 440,813 anAnimationDesc.theName = idle_ads_anim
	440,814 - 440,833 anAnimationDesc.theName = idle_onehanded_anim
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	440,874 - 440,893 anAnimationDesc.theName = idle_check_ads_anim
	440,894 - 440,913 anAnimationDesc.theName = idle_check_anim_nod
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	440,942 - 440,963 anAnimationDesc.theName = attack_onehanded_anim
	440,964 - 440,989 anAnimationDesc.theName = attack_onehanded_ads_anim
	440,990 - 441,010 anAnimationDesc.theName = reload_segStart_anim
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	441,076 - 441,102 anAnimationDesc.theName = reload_empty_segStart_anim
	441,103 - 441,126 anAnimationDesc.theName = reload_empty_late1_anim
	441,127 - 441,148 anAnimationDesc.theName = reload_empty_end_anim
	441,149 - 441,177 anAnimationDesc.theName = reload_empty_end_crouch_anim
	441,178 - 441,208 anAnimationDesc.theName = reload_segStart_onehanded_anim
	441,209 - 441,238 anAnimationDesc.theName = reload_segLoop_onehanded_anim
	441,239 - 441,267 anAnimationDesc.theName = reload_segEnd_onehanded_anim
	441,268 - 441,305 anAnimationDesc.theName = reload_segStart_onehanded_crouch_anim
	441,306 - 441,342 anAnimationDesc.theName = reload_segLoop_onehanded_crouch_anim
	441,343 - 441,378 anAnimationDesc.theName = reload_segEnd_onehanded_crouch_anim
	441,379 - 441,415 anAnimationDesc.theName = reload_empty_segStart_onehanded_anim
	441,416 - 441,449 anAnimationDesc.theName = reload_empty_late1_onehanded_anim
	441,450 - 441,481 anAnimationDesc.theName = reload_empty_end_onehanded_anim
	441,482 - 441,525 anAnimationDesc.theName = reload_empty_segStart_onehanded_crouch_anim
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	441,567 - 441,605 anAnimationDesc.theName = reload_empty_end_onehanded_crouch_anim
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	441,676 - 441,695 anAnimationDesc.theName = switch_to_land_anim
	441,696 - 441,722 anAnimationDesc.theName = switch_to_jump_crouch_anim
	441,723 - 441,749 anAnimationDesc.theName = switch_to_land_crouch_anim
	441,750 - 441,773 anAnimationDesc.theName = switch_to_jump_ads_anim
	441,774 - 441,797 anAnimationDesc.theName = switch_to_land_ads_anim
	441,798 - 441,807 anAnimationDesc.theName = iron_anim
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	441,859 - 441,868 anAnimationDesc.theName = @draw_seq
	441,869 - 441,885 anAnimationDesc.theName = @draw_crouch_seq
	441,886 - 441,910 anAnimationDesc.theName = @drawfirst_onehanded_seq
	441,911 - 441,937 anAnimationDesc.theName = @draw_onehanded_crouch_seq
	441,938 - 441,957 anAnimationDesc.theName = @draw_onehanded_seq
	441,958 - 441,970 anAnimationDesc.theName = @holster_seq
	441,971 - 441,993 anAnimationDesc.theName = @holster_onehanded_seq
	441,994 - 442,004 anAnimationDesc.theName = @raise_seq
	442,005 - 442,025 anAnimationDesc.theName = @raise_onehanded_seq
	442,026 - 442,046 anAnimationDesc.theName = @raise_frommelee_seq
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	442,065 - 442,092 anAnimationDesc.theName = @raise_onehanded_crouch_seq
	442,093 - 442,120 anAnimationDesc.theName = @raise_frommelee_crouch_seq
	442,121 - 442,149 anAnimationDesc.theName = @raise_frommelee_sliding_seq
	442,150 - 442,160 anAnimationDesc.theName = @lower_seq
	442,161 - 442,181 anAnimationDesc.theName = @lower_onehanded_seq
	442,182 - 442,193 anAnimationDesc.theName = @sprint_seq
	442,194 - 442,210 anAnimationDesc.theName = @sprintraise_seq
	442,211 - 442,234 anAnimationDesc.theName = @sprintraise_seq_regrip
	442,235 - 442,255 anAnimationDesc.theName = @sprintraise_seq_air
	442,256 - 442,271 anAnimationDesc.theName = @sprintdraw_seq
	442,272 - 442,290 anAnimationDesc.theName = @sprintholster_seq
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	442,313 - 442,339 anAnimationDesc.theName = @sprintraise_onehanded_seq
	442,340 - 442,365 anAnimationDesc.theName = @sprintdraw_onehanded_seq
	442,366 - 442,394 anAnimationDesc.theName = @sprintholster_onehanded_seq
	442,395 - 442,427 anAnimationDesc.theName = sprintraise_onehanded_slide_anim
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	445,434 - 445,449 aSeqDesc.theName = "crouch2idle_seq"
	445,450 - 445,456 aSeqDesc.theName = "regrip"
	445,457 - 445,466 aSeqDesc.theName = "regrip_02"
	445,467 - 445,486 aSeqDesc.theName = "switch_to_jump_iron"
	445,487 - 445,506 aSeqDesc.theName = "switch_to_land_iron"
	445,507 - 445,528 aSeqDesc.theName = "idle_check_crouch_seq"
	445,529 - 445,555 aSeqDesc.theName = "switch_to_jump_iron_crouch"
	445,556 - 445,582 aSeqDesc.theName = "switch_to_land_iron_crouch"
	445,583 - 445,602 aSeqDesc.theName = "switch_to_onehanded"
	445,603 - 445,622 aSeqDesc.theName = "switch_to_twohanded"
	445,623 - 445,647 aSeqDesc.theName = "switch_to_onehanded_jump"
	445,648 - 445,672 aSeqDesc.theName = "switch_to_onehanded_land"
	445,673 - 445,682 aLocalNodeName = twohanded
	445,683 - 445,692 aLocalNodeName = onehanded
	445,693 - 445,697 aLocalNodeName = fire
	445,698 - 445,702 aLocalNodeName = jump
	445,703 - 445,714 aLocalNodeName = land_crouch
	445,715 - 445,719 aLocalNodeName = land
	445,720 - 445,731 aLocalNodeName = jump_crouch
	445,732 - 445,743 aBodyPart.theName = "softball_at"
	445,744 - 445,764 aBodyPart.theName = "softball_at_cylinder"
	445,765 - 445,794 [ERROR] Unread bytes (non-zero) [ 73 70 72 69 6E 74 66 72 61 63 00 76 65 6C 6F 63 69 74 79 00 61 ... ]
	445,795 - 445,840 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin01"
	445,841 - 445,886 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_skin31"
	445,887 - 445,934 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_01"
	445,935 - 445,982 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_02"
	445,983 - 446,030 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_03"
	446,031 - 446,078 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_04"
	446,079 - 446,126 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_05"
	446,127 - 446,174 aTexture.thePathFileName = "models\weapons\softball_at\softball_at_prime_06"
	446,175 - 446,203 aTexture.thePathFileName = "models\weapons\mgl_at\ris_at"
	446,204 - 446,244 aTexture.thePathFileName = "models\Weapons_R2\attachments\pro_screen"
	446,245 - 1,460,472 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 3B 0D ... ]
	1,460,473 - 1,460,473 END OF FILE + 1 (File size)
========================
